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Romanian Road Infrastructure - Modular Roundabouts

Every environment artist knows that roads are the backbone of a good simulation. I designed this modular roundabout system to replace generic assets with something that feels authentic to Romanian roads.

The focus was on flexibility and performance. I created several texture variants for the curbs from clean white to the classic red and white safety markings allowing for quick environment variations. I spent extra time baking the Ambient Occlusion in Blender to ensure the concrete feels heavy and properly grounded once imported into the game engine.

It's a low-poly, game-ready set that proves even the most basic infrastructure can look great with the right texture work and optimization.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Multiple texture variants for the curb and safety markings to match different road conditions.

Perfectly circular topology optimized for real-time rendering.

Perfectly circular topology optimized for real-time rendering.