I am a 3D Environment and Prop Artist with a long-standing passion for simulation environments, dating back to 2008. Over the years, I have developed a deep expertise in creating high-quality, game-ready assets for vehicle simulators like Euro Truck Simulator 2.
After a period of focusing on independent research and personal development, I have recently returned to the modding scene with a renewed vision. Currently, I am the lead developer of RoMapProject, a dedicated reconstruction of Romania's road infrastructure. My work combines intricate 3D modeling in Blender with precise map editing, ensuring that every asset and intersection reflects geographical reality.
My workflow integrates high-fidelity modeling and Gimp for advanced PBR texturing. Beyond the artistic side, I possess a strong technical background in scripting (Python and Perl), which allows me to optimize asset pipelines and manage complex game archives efficiently. I am driven by the challenge of creating immersive, optimized, and technically sound environments for the simulation community.