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Brutalist Monument - Carei City Entrance

I’ve always been fascinated by the imposing brutalist monuments found at the entrances of many Romanian cities. They have a specific "heavy" vibe that’s hard to ignore. For my project, I decided to rebuild the one from Carei from scratch to replace the old, lower-quality assets.

The geometry might seem straightforward, but the real work went into the textures. I used Gimp to hand-paint the weathering effects—aiming for that realistic look of raw concrete that’s been exposed to the elements for decades. I focused on adding rain streaks, moss buildup at the bottom, and those subtle rust stains that leak from the internal metal structure over time.

This is a 100% original model, fully optimized for the ETS2 engine. It features clean topology (as seen in the wireframes) and custom baked Ambient Occlusion to make sure it looks grounded and natural when you drive past it in the simulation.

Main view of the Carei entrance monument. Focus on concrete weathering and PBR material setup.

Main view of the Carei entrance monument. Focus on concrete weathering and PBR material setup.

Alternative front angle showing the depth of the concrete slabs.

Alternative front angle showing the depth of the concrete slabs.

Rear perspective showing the distribution of dirt and moss buildup at the base.

Rear perspective showing the distribution of dirt and moss buildup at the base.

inal render angle to showcase the full 360-degree texture coverage

inal render angle to showcase the full 360-degree texture coverage

Front topology view. Clean edges and optimized polycount for ETS2.

Front topology view. Clean edges and optimized polycount for ETS2.

Rear topology. Showing the internal structure and vertex placement.

Rear topology. Showing the internal structure and vertex placement.

Side profile wireframe. Demonstrating the lean and proportions of the monument.

Side profile wireframe. Demonstrating the lean and proportions of the monument.

Real-world reference image from Carei. Used to match the unique shape and concrete staining.

Real-world reference image from Carei. Used to match the unique shape and concrete staining.

The asset as seen in the game environment. Ambient Occlusion helps it blend perfectly with the terrain.

The asset as seen in the game environment. Ambient Occlusion helps it blend perfectly with the terrain.