I’ve started rebuilding the village entrance signs for my ETS2 project from scratch, and these are the first two models I’ve finished. The main goal was to move away from old legacy assets and create something 100% original in Blender that looks more realistic and runs better in-game.
I spent quite a bit of time on the textures to get that authentic look of weathered concrete and worn-out metal, with rust and dirt exactly where you’d expect to see it. Even though both signs share the same basic geometry, I wanted each location (Giarmata and Tileagd) to have its own personality through unique textures and specific wear and tear.
Everything is optimized for the game, with AO (Ambient Occlusion) baked directly into the textures so they sit naturally within the map environment. Hope you guys like the result!