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County Entrance Monument - Cluj, Romania

This is a 3D recreation of the distinctive county entrance monument for Cluj, Romania. Built as a landmark for RoMapProject, the goal was to capture the specific modernist architectural style and the weathered look of the real-world structure.

The model features a complex geometric design with hand-painted textures in Gimp to simulate years of exposure to the elements. I paid close attention to the concrete staining, the peeling paint on the county map detail, and the embossed "Drum Bun" (Safe Travels) lettering.

It is a game-ready asset, fully optimized for Euro Truck Simulator 2, featuring custom baked Ambient Occlusion and clean topology to ensure it stands out as a high-quality landmark while maintaining engine performance.

Main render of the Cluj county monument. The focus was on realistic concrete textures and accurate proportions.

Main render of the Cluj county monument. The focus was on realistic concrete textures and accurate proportions.

Real-world reference used for the project. Matching the specific weathering patterns and the county map was essential for authenticity.

Real-world reference used for the project. Matching the specific weathering patterns and the county map was essential for authenticity.

Alternative front view showcasing the embossed lettering and the degraded texture details.

Alternative front view showcasing the embossed lettering and the degraded texture details.

Rear perspective (Drum Bun). Even the back of the monument was textured to show realistic wear and tear.

Rear perspective (Drum Bun). Even the back of the monument was textured to show realistic wear and tear.

Final render angle, highlighting the Ambient Occlusion and the way shadows settle in the geometric crevices.

Final render angle, highlighting the Ambient Occlusion and the way shadows settle in the geometric crevices.

In-game screenshot. The asset integrated into the simulation environment, acting as a clear orientation point for players.

In-game screenshot. The asset integrated into the simulation environment, acting as a clear orientation point for players.

The monument seen from the road exit. The weathered concrete helps it blend naturally with the game's vegetation.

The monument seen from the road exit. The weathered concrete helps it blend naturally with the game's vegetation.

Front wireframe view. Clean, optimized topology designed for real-time rendering.

Front wireframe view. Clean, optimized topology designed for real-time rendering.

Side wireframe showing the narrow profile and efficient polygon distribution.

Side wireframe showing the narrow profile and efficient polygon distribution.